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1981. EW - in Ships and Modules [original thread]
ECCM - these modules change you ships sensor type again with a given efficiency. So if you fit a Gravimetric ECCM with 85% efficiency on a Megathron (as example), you will end with a ship that has Gravimetric sensor with 17.85 strength. These modu...
- by Hugh Ruka - at 2006.08.11 08:02:00
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1982. EW - in Ships and Modules [original thread]
New ECM system First, I want to make ECM a dedicated ship design, not just an option for one single module slot. That means, to be effective with ECM, you have to dedicate the whole ship to it, minimising damage and tank potential. Also I WANT t...
- by Hugh Ruka - at 2006.08.11 08:02:00
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1983. Amarr - in Ships and Modules [original thread]
Originally by: Krulla The way I see it, the Amarr ships or their weapons themselves aren't the problem, the problem is EANMIIs. Before those were standard gear, Amarrians were fine; they were one of the most balanced races, their ships we...
- by Hugh Ruka - at 2006.08.10 15:02:00
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1984. EW - in Ships and Modules [original thread]
Originally by: Noriath I don't see how drones not getting damage mods doesn't support my point about drones not being a true primary weapon system. Everyone just gets them for free on their ship, and some ships just get a whole lot of them...
- by Hugh Ruka - at 2006.08.10 14:50:00
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1985. Assault Rockets- gank Caracal? WTF? - in Ships and Modules [original thread]
Originally by: murder one 5x Heavy Assault Rocket launchers (T2?) AB/Scram/2x T2 large extenders, 1x T2 Invuln. field. 2x BCUs lows. Gank Rax killer anyone? 15km range, nos proof, decent tank, huge DPS, variable damage type, no tracking. ...
- by Hugh Ruka - at 2006.08.10 14:39:00
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1986. EW - in Ships and Modules [original thread]
Edited by: Hugh Ruka on 10/08/2006 14:14:51 Originally by: Noriath Thankyou for making my entire point about how the Dominix cannot compete without using either NOS or Turrets together with the Drones again. Drones do great damage aga...
- by Hugh Ruka - at 2006.08.10 14:14:00
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1987. EW - in Ships and Modules [original thread]
Originally by: Noriath Edited by: Noriath on 10/08/2006 11:22:05 Your graphs are total bologna now that I see them... First of all, I don't see any tech 2 Torpedos on there. With two damage mods Anti-ship will get well over 600 DPS....
- by Hugh Ruka - at 2006.08.10 13:01:00
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1988. Bigger caldari ships ! (Good Read) - in Ships and Modules [original thread]
Originally by: Tao Han Or Caldari has a huge friggin shields which is easy to hit (shield extender = larger sig radius). Now for the weight/mass of the ships, yes they need to look bigger. but that's only electronic radiation picked u...
- by Hugh Ruka - at 2006.08.10 09:13:00
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1989. EW - in Ships and Modules [original thread]
Originally by: Noriath I'm really tired of discussing this, I made my point plenty of times, if you want to read it again just scroll up... are you sure you want that ? cos that will make the Domi more uber even with nos and ecm nerf....
- by Hugh Ruka - at 2006.08.10 08:28:00
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1990. Imp Apoc - in Ships and Modules [original thread]
Originally by: Ditscher impocpic scrap the ship, I want that user interface !!! ------------------------------ at least fit ECCM before you start crying how overpowered ECM is.
- by Hugh Ruka - at 2006.08.10 08:27:00
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1991. Bigger caldari ships ! (Good Read) - in Ships and Modules [original thread]
Edited by: Hugh Ruka on 10/08/2006 08:23:32 what I do not get is why the scorp is hit the most with guns ? I means just look at this: 1. big sig radius because of electronics radiation - that is understandable 2. the smaller the ship, the mo...
- by Hugh Ruka - at 2006.08.10 08:22:00
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1992. Brutix vs. Ferox - in Ships and Modules [original thread]
Originally by: Majenta Mynx I wanna see a T2 fitted Ferox beat a T2 fitted Brutix. Even a Thorax can beat Ferox if it is a good player flying the thorax but I just dont see how you can beat Brutix on Ferox unless the Brutix pilot just simp...
- by Hugh Ruka - at 2006.08.10 08:07:00
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1993. Brutix vs. Ferox - in Ships and Modules [original thread]
Edited by: Hugh Ruka on 10/08/2006 06:28:56 1. you ignored engineering and weapon upgrades skills in your post 2. ferox is quite easy to fit with good skills 3. ferox is a long range ship, you don't need much of a tank (one large extender or l...
- by Hugh Ruka - at 2006.08.10 06:28:00
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1994. Amarr - in Ships and Modules [original thread]
Edited by: Hugh Ruka on 10/08/2006 06:18:40 Originally by: Mr Peanut TBH I don't think that we should try to justify EVE damage types with real-life physics. It just doesn't add up. Heat is just kinetic energy on a molecular level. The...
- by Hugh Ruka - at 2006.08.10 06:15:00
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1995. German localization Blog! - in EVE General Discussion [original thread]
DO NOT DARE to change the font again to something unreadable as is usual with larger patches. Anyway, I doubt many German players will use the German UI: 1. they are already used to the English one 2. it is good to learn English But it may hel...
- by Hugh Ruka - at 2006.08.10 06:00:00
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1996. EW - in Ships and Modules [original thread]
Edited by: Hugh Ruka on 09/08/2006 15:00:55 Edited by: Hugh Ruka on 09/08/2006 14:56:32 Originally by: Noriath Guns are balanced with disruptors and missiles are balanced without anything similar ... what?! The only reason there is...
- by Hugh Ruka - at 2006.08.09 14:55:00
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1997. Concept on ECM Balance - in Ships and Modules [original thread]
Originally by: JoeT stacking penalties :) like webs ? or jump scramblers ? ------------------------------ at least fit ECCM before you start crying how overpowered ECM is.
- by Hugh Ruka - at 2006.08.09 14:19:00
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1998. Concept on ECM Balance - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 09/08/2006 13:01:08 Originally by: Jin Entres My suggestion: cut all ECM modules' effectiveness by half. If it's not enough, do it again. Countersuggestion: cut all damage ...
- by Hugh Ruka - at 2006.08.09 14:18:00
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1999. Amarr - in Ships and Modules [original thread]
Originally by: Auryn Darkblade It seems to me that the issue is damage types - all the other racial ships can do ANY damage type with one of their racial weapons: Caldari - missles do any damage type Galente - Drones do any damage type ...
- by Hugh Ruka - at 2006.08.09 10:09:00
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2000. EW - in Ships and Modules [original thread]
Originally by: Noriath Drones are not being used as a primary weapon system by any ship. Only as the primary means of dealing damage maybe. Or have you seen any Droneships that did not need NOS or Guns to acctually be able to win a fight?...
- by Hugh Ruka - at 2006.08.09 07:55:00
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